Google is hosting a Customs and Border Protection (CBP) app that uses facial recognition to identify immigrants, and tell local cops whether to contact ICE about the person, while simultaneously removing apps designed to warn local communities about the presence of ICE officials. ICE-spotting app developers tell 404 Media the decision to host CBP’s new app, and Google’s description of ICE officials as a vulnerable group in need of protection, shows that Google has made a choice on which side to support during the Trump administration’s violent mass deportation effort.
Google removed certain apps used to report sightings of ICE officials, and “then they immediately turned around and approved an app that helps the government unconstitutionally target an actual vulnerable group. That's inexcusable,” Mark, the creator of Eyes Up, an app that aims to preserve and map evidence of ICE abuses, said. 404 Media only used the creator’s first name to protect them from retaliation. Their app is currently available on the Google Play Store, but Apple removed it from the App Store.
“Google wanted to ‘not be evil’ back in the day. Well, they're evil now,” Mark added.
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Do you know anything else about Google's decision? I would love to hear from you. Using a non-work device, you can message me securely on Signal at joseph.404 or send me an email at joseph@404media.co.
The CBP app, called Mobile Identify and launched last week, is for local and state law enforcement agencies that are part of an ICE program that grants them certain immigration-related powers. The 287(g) Task Force Model (TFM) program allows those local officers to make immigration arrests during routine police enforcement, and “essentially turns police officers into ICE agents,” according to the New York Civil Liberties Union (NYCLU). At the time of writing, ICE has TFM agreements with 596 agencies in 34 states, according to ICE’s website.
Federal invasion continues President Donald Trump’s assault on Chicago—and residents’ defiant response to it—drags on more than two months after the launch of so-called “Operation Midway Blitz.” On November 9, Border Patrol commander Greg Bovino and a caravan of masked soldiers ravaged Little Village, Cicero, and Oak Park. Federal agents tossed chemical munitions into crowds […]
New guidance from the Trump administration directs visa officers to consider common health ailments, including obesity and diabetes, when would-be immigrants seek to enter the U.S.
Last weekend, Charleston’s tiny private military academy, the Citadel, traveled to Ole Miss.
This game didn’t have quite the same cachet as the Rebels' Week 11 opponent this time last year, when a one-loss Georgia went to Oxford.
A showdown of ranked SEC opponents in early November 2024 had all eyes trained on Vaught-Hemingway Stadium.
Including those of the surveillance state.
According to documents obtained by FOIAball, the Ole Miss-Georgia matchup was one of at least two games last year where the school used a little-known Department of Homeland Security information-sharing platform to keep a watchful eye on attendees.
The platform, called the Homeland Security Information Network (HSIN), is a centralized hub for the myriad law enforcement agencies involved with security at big events.
CREDIT: Ole Miss/Georgia EAP, obtained by FOIAball
According to an Event Action Plan obtained by FOIAball, at least 11 different departments were on the ground at the Ole Miss-Georgia game, from Ole Miss campus police to a military rapid-response team.
HSINs are generally depicted as a secure channel to facilitate communication between various entities.
In a video celebrating its 20th anniversary, a former HSIN employee hammered home that stance.“When our communities are connected, our country is indeed safer," they said.
In reality HSIN is an integral part of the vast surveillance arm of the U.S. government.
Left unchecked since 9/11, supercharged by technological innovation, HSIN can subject any crowd to almost constant monitoring, looping in live footage from CCTV cameras, from drones flying overhead, and from police body cams and cell phones.
HSIN has worked with private businesses to ensure access to cameras across cities; they collect, store, and mine vast amounts of personal data; and they have been used tofacilitate facial recognition searches from companies like Clearview AI.
It’s one of the least-reported surveillance networks in the country.
And it's been building this platform on the back of college football.
Since 9/11, HSINs have become a widely used tool.
A recentInspector General report found over 55,000 active accounts using HSIN, ranging from federal employees to local police agencies to nebulous international stakeholders.
The platforms host what’s called SBU, sensitive but unclassified information, including threat assessments culled from media monitoring.
According to aprivacy impact study from 2006, HSIN was already maintaining a database of suspicious activities and mining those for patterns.
"The HSIN Database can be mined in a manner that identifies potential threats to the homeland or trends requiring further analysis,” it noted.
In anupdated memo from 2012 discussing whose personal information HSIN can collect and disseminate, the list includes the blanket, “individuals who may pose a threat to the United States.”
A 2023 DHS “Year in Review” found that HSIN averaged over 150,000 logins per month.
Its Connect platform, which coordinates security and responses at major events, was utilized over 500 times a day.
HSIN operated at the Boston Marathon, Lollapalooza, the World Series, and the presidential primary debates. It has also been used at every Super Bowl for the last dozen years.
DHS is quick to tout the capabilities of HSINs in internal communications reviewed by FOIAball.
In doing so, it reveals the growth of its surveillance scope. In documents from 2018, DHS makes no mention of live video surveillance.
But a 2019annual review said that HSINs used private firms to help wrangle cameras at commercial businesses around Minneapolis, which hosted the Final Four that year.
“Public safety partners use HSIN Connect to share live video streams from stationary cameras as well as from mobile phones,” it said. “[HSIN communities such as] the Minneapolis Downtown Security Executive Group works with private sector firms to share live video from commercial businesses’ security cameras, providing a more comprehensive operating picture and greater situational awareness in the downtown area.”
And the platform has made its way to college campuses.
Records obtained by FOIAball show how pervasive this technology has become on college campuses, for everything from football games to pro-Palestinian protests.
In November 2023, students at Ohio State University held several protests against Israel’s war in Gaza. At one, over 100 protesters blocked the entrance to the school president’s office.
Areport that year from DHS revealed the protesters were being watched in real-time from a central command center.
Under the heading "Supporting Operation Excellence," DHS said the school used HSIN to surveil protesters, integrating the school’s closed-circuit cameras to live stream footage to HSIN Connect.
“Ohio State University has elevated campus security by integrating its closed-circuit camera system with HSIN Connect,” it said. “This collaboration creates a real-time Common Operating Picture for swift information sharing, enhancing OSU’s ability to monitor campus events and prioritize community safety.”
“HSIN Connect proved especially effective during on-campus protests, expanding OSU’s security capabilities,” the school’s director of emergency management told DHS. “HSIN Connect has opened new avenues for us in on-campus security.”
While it opened new avenues, the platform already had a well-established relationship with the school.
According to aninternal DHS newsletter from January 2016, HSIN was utilized at every single Buckeyes home game in 2015.
“HSIN was a go-to resource for game days throughout the 2015 season,” it said.
It highlighted that data was being passed along and analyzed by DHS officials.
The newsletter also revealed HSINs were at College Football Playoff games that year and have been in years since. There was no mention of video surveillance at Ohio State back in 2015. But in 2019, that capability was tested at Georgia Tech.
There, police used “HSIN Connect to share live video streams with public safety partners.”
A2019 internal newsletter quoted a Georgia Tech police officer about the use of real-time video surveillance on game days, both from stationary cameras and cell phones.
“The mobile app for HSIN Connect also allows officials to provide multiple, simultaneous live video streams back to our Operations Center across a secure platform,” the department said.
Ohio State told FOIAball that it no longer uses HSIN for events or incidents. However, it declined to answer questions about surveilling protesters or football games.
Ohio State’s records department said that it did not have any documents relating to the use of HSIN or sharing video feeds with DHS.
Georgia Tech’s records office told FOIAball that HSINs had not been used in years and claimed it was “only used as a tool to share screens internally." Its communications team did not respond to a request to clarify that comment.
Years later, DHS had eyes both on the ground and in the sky at college football.
According to the 2023 annual review, HSIN Connect operated during University of Central Florida home games that season. There, both security camera and drone detection system feeds were looped into the platform in real-time.
DHSsaid that the "success at UCF's football games hints at a broader application in emergency management.”
HSIN has in recent years been hooked into facial recognition systems.
A 2024report from the U.S. Commission on Civil Rights found that the U.S. Marshals were granted access to HSIN, where they requested "indirect facial recognition searches through state and local entities" using Clearview AI.
Which brings us to the Egg Bowl—the annual rivalry game between Ole Miss and Mississippi State.
FOIAball learned about the presence of HSIN at Ole Miss through a records request to the city’s police department. It shared Event Action Plans for the Rebels’ games on Nov. 9, 2024 against Georgia and Nov. 30, 2024 against Mississippi State.
It’s unclear how these partnerships are forged.
In videos discussing HSIN, DHS officials have highlighted their outreach to law enforcement, talking about how they want agencies onboarded and trained on the platform. No schools mentioned in this article answered questions about how their relationship with DHS started.
The Event Action Plan provides a fascinating level of detail that shows what goes into security planning for a college football game, from operations meetings that start on Tuesday to safety debriefs the following Monday.
Its timeline of events discusses when Ole Miss’s Vaught-Hemingway Stadium is locked down and when security sweeps are conducted. Maps detail where students congregate beforehand and where security guards are posted during games.
The document includes contingency plans for extreme heat, lightning, active threats, and protesters. It also includes specific scripts for public service announcers to read in the event of any of those incidents.
It shows at least 11 different law enforcement agencies are on the ground on game days, from school cops to state police.
They even have the U.S. military on call. The 47th Civil Support Team, based out of Jackson Air National Guard Base, is ready to respond to a chemical, biological, or nuclear attack.
All those agencies are steered via the document to the HSIN platform.
Under a section on communications, it lists the HSIN Sitroom, which is “Available to all partners and stakeholders via computer & cell phone.”
The document includes a link to an HSIN Connect page.
It uses Eli Manning as an example of how to log in.
“Ole Miss Emergency Management - Log in as a Guest and use a conventional naming convention such as: ‘Eli Manning - Athletics.’”
On the document, it notes that the HSIN hosts sensitive Personally Identifiable Information (PII) and Threat Analysis Documents.
“Access is granted on a need-to-know basis, users will need to be approved prior to entry into the SitRoom.”
“The general public and general University Community is not permitted to enter the online SitRoom,” it adds. “All SitRooms contain operationally sensitive information and PII, therefore access must be granted by the ‘Host’.”
It details what can be accessed in the HSIN, such as a chat window for relaying information.
It includes a section on Threat Analysis, which DHS says is conducted through large-scale media monitoring.
The document does not detail whether the HSIN used at Ole Miss has access to surveillance cameras across campus.
But that may not be something explicitly stated in documents such as these.
Like Ohio State, UCF told FOIAball that it had no memoranda of understanding or documentation about providing access to video feeds to HSINs, despite DHS acknowledging those streams were shared. Ole Miss’ records department also did not provide any documents on what campus cameras may have been shared with DHS.
While one might assume the feeds go dark after the game is over, there exists the very real possibility that by being tapped in once, DHS can easily access them again.
“I’m worried about mission creep,” Matthew Guariglia, a senior policy analyst at the Electronic Frontier Foundation, told FOIAball. “These arrangements are made for very specific purposes. But they could become the apparatus of much greater state surveillance.”
For Ole Miss, its game against Georgia went off without any major incidents.
2025 has been a fantastic year for detective games. Following the release of titles like Type Help and Blue Prince earlier this year, The Séance of Blake Manor arrives in excellent company. But Blake Manor’s approach to the genre is so compelling it places the title as a strong contender for game of the year.
There aren’t any major spoilers in this review, but I still strongly recommend you at least begin playing The Séance of Blake Manor before you read on. Going in blind is the best way to experience any game, especially a mystery, and I promise it will prove worthy of your time.
Developed by Irish studio Spooky Doorway and published by Raw Fury, The Séance of Blake Manor is a dazzling supernatural detective game set in 1897 Ireland. You play as Declan Ward, a private investigator who has been anonymously commissioned to investigate the disappearance of one Miss Evelyn Deane. The investigation sends you to a remote hotel in Connemara called Blake Manor, which has attracted an eclectic crowd of guests in hosting a Grand Séance that is said to mark humanity’s first ever communion with the dead.
The game is rendered in a gorgeous comic-book style consisting of cool tones and striking black shadows, with hand-drawn cutscenes and UI elements blending seamlessly with the 3D environments. The majority of the dialogue is voice acted, which adds a rich depth to the diverse cast of characters. As you navigate the manor, your actions—which include rifling through drawers, profiling the hotelgoers, breaking into bedrooms, and cracking safe codes, to name a few—will progress the in-game time. You have the weekend to solve the mystery before the Grand Séance takes place on Halloween night, so you must choose your actions wisely in order to solve the case before time runs out. And time can actually run out.
However, the time limit is not as intimidating as it sounds; most actions consume only a minute, with the exception being special events like dinners and talks (the Séance-goers give panels over the course of the weekend, which evokes the vibes of a magicky, old-timey GDC). The time mechanic mainly serves to benefit the game’s extremely tight pacing as well as provide dynamism to the environment, as characters can be found at different locations over the course of the day. That is to say, you have plenty of time to futz around and obtain extracurricular information that enriches the playing experience. One of the most intriguing areas in the game, the library, offers additional insights on a variety of topics such as the cultural significance of white heather and the history of the Magdalene laundries, and these topics are also entwined in the narratives of the hotel guests.
The game’s cast is a delightfully odd bunch. There are two dozen people connected to the disappearance of Evelyn Deane, and most of them hate her guts. They are all affiliated with the occult in some way, coming from a variety of ethnic and spiritual backgrounds, including a fringe branch of Catholicism that believes we are actually in hell and don’t realize it. While the sheer size of the cast and the nature of the investigation doesn’t lend itself to the most fleshed-out characters, they are nonetheless charming in their own fashion and end up connecting with one another in unexpected and deeply endearing ways.
The main character in The Séance of Blake Manor, though,is the manor itself. The house is teeming with supernatural entities, including apparitions flickering in the corners of your eyes, strange visions haunting your dreams, and arcane sigils protecting the manor’s secrets from you. As you acquaint yourself with the manor’s floorplan, the essence of each location in the house reveals itself to you through mysteries interwoven with Irish history and folklore.
Spirituality is the crux of The Séance of Blake Manor, and, like any oral history, is malleable and contradictory; each character’s religious beliefs serve as lenses through which the cast interprets the true nature of the manor, so that they all overlap one another in beautiful ways. One example of this (light spoilers ahead) is a questline that channels three forms of the same being: the Haitian Vodou Ioa Maman Brigitte, the Celtic goddess Bríd, and the Catholic St. Brigid.
The game’s love for Irish culture is palpable and inspiring. A game structured around the discovery of information is inherently wonderful, and The Séance of Blake Manor doesn’t disappoint with its wellsprings of historical knowledge and unyielding respect for the victims of said history.
I won’t speak too much on this point, but the game’s ending recontextualizes the entire story and absolutely rules. It’s hard to wrap up a compelling mystery in a way that’s both subversive and satisfying, and The Séance of Blake Manor not only rises to the challenge but defies all expectations.
With its one-of-a-kind charm and narrative chops, The Séance of Blake Manor is a master class in the detective genre and a delicious supernatural treat for the exact kind of freak I am.
The Séance of Blake Manor was developed by Spooky Doorway and published by Raw Fury. It is available on PC.
Bee Wertheimeris a writer, cultural critic, and gamemaker based in NYC. You can find them on Bluesky or visit their site beewertheimer.com.
After popular arcade games like Mortal Kombat and Spy Hunter, Midway Games jumped into the home console market, and in 2003 launched their baseball game franchise "MLB Slugfest" for Xbox, PS2, and GameCube. But at times it was almost a parody of baseball, including announcers filling the long hours of airtime with bizarre, rambling conversations. ("I read today that kitchen utensils are gonna hurt more people tonight than lifting heavy objects during the day...")
Now former Midway Games producer Mark Flitman has revealed the even weirder conversations rejected by Major League Baseball. ("Ah, baseball on a sunny afternoon. Is there anything better? We've been talking about breaking pop bottles with rocks. I guess that is...") The nonprofit Video Game History Foundation published the text in their digital archive — and shared 79 seconds of sound clips that were actually recorded but never used in the final game. ("Enjoying some smoked whale meat up here in the booth today...")
Their BlueSky post with the audio drew over 5,500 likes and 2,400 reposts, with one commenter wondering if the bizarre (and unapproved) conversations were "part of the tactic where you include overtly inappropriate content to make the stuff you actually want to keep seem more appropriate." But the Foundation's library director thinks the voice actors were just going wild. "We talked with Mark on our podcast and it sounds like they just did a lot of improv and got carried away." He added later that the game's producer "would give them prompts and they'd run with it. The voice actors (Kevin Matthews and Tim Kitzrow) have backgrounds in sports radio and comedy, so they came up with wild nonsense like this."
The gaming site Aftermath notes the Foundation also has an archive page for all the other sound files on the CD. Maybe it's the ultimate tribute to the craziness that was MLB Slugfest. Years ago some fans of the game shared their memories on Reddit...
"The first time my friend tried to bean me and my hitter caught the ball was so hype, we were freaking out. Every game quickly evolved into trying to get our hitters to charge the mound."
"I just remembered you could also kick the shit out of the fielder near your base if he got too close. Man that game was awesome."
"You could do jump kicks into the catcher like Richie from The Benchwarmers."
"Every time someone got on base we would run the ball over to them and beat their asses for 30 seconds. Good times."
Six years after the launch of the franchise, Midway Games declared bankruptcy.