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One of the Greatest Wall Street Investors of All Time Announces Retirement

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One of the Greatest Wall Street Investors of All Time Announces Retirement

Nancy Pelosi, one of Wall Street’s all time great investors, announced her retirement Thursday.

Pelosi, so known for her ability to outpace the S&P 500 that dozens of websites and apps spawned to track her seeming preternatural ability to make smart stock trades, said she will retire after the 2024-2026 season. Pelosi’s trades over the years, many done through her husband and investing partner Paul Pelosi, have been so good that an entire startup, called Autopilot, was started to allow investors to directly mirror Pelosi’s portfolio. 

According to the site, more than 3 million people have invested more than $1 billion using the app. After 38 years, Pelosi will retire from the league—a somewhat normal career length as investors, especially on Pelosi’s team, have decided to stretch their careers later and later into their lives. 

The numbers put up by Pelosi in her Hall of Fame career are undeniable. Over the last decade, Pelosi’s portfolio returned an incredible 816 percent, according to public disclosure records. The S&P 500, meanwhile, has returned roughly 229 percent. Awe-inspired fans and analysts theorized that her almost omniscient ability to make correct, seemingly high-risk stock decisions may have stemmed from decades spent analyzing and perhaps even predicting decisions that would be made by the federal government that could impact companies’ stock prices. For example, Paul Pelosi sold $500,000 worth of Visa stock in July, weeks before the U.S. government announced a civil lawsuit against the company, causing its stock price to decrease.  

Besides Autopilot and numerous Pelosi stock trade trackers, there have also been several exchange traded funds (ETFs) set up that allow investors to directly copy their portfolio on Pelosi and her trades. Related funds, such as The Subversive Democratic Trading ETF (NANC, for Nancy), set up by the Unusual Whales investment news Twitter account, seek to allow investors to diversify their portfolios by tracking the trades of not just Pelosi but also some of her colleagues, including those on the other team, who have also proven to be highly gifted stock traders.

Fans of Pelosi spent much of Thursday admiring her career, and wondering what comes next: “Farewell to one of the greatest investors of all time,” the top post on Reddit’s Wall Street Bets community reads. The sentiment has more than 24,000 upvotes at the time of publication. Fans will spend years debating in bars whether Pelosi was the GOAT; some investors have noted that in recent years, some of her contemporaries, like Marjorie Taylor-Green, Ro Khanna, and Michael McCaul, have put up gaudier numbers. There are others who say the league needs reformation, with some of Pelosi’s colleagues saying they should stop playing at all, and many fans agreeing with that sentiment. Despite the controversy, many of her colleagues have committed to continue playing the game.

Pelosi said Thursday that this season would be her last, but like other legends who have gone out on top, it seems she is giving it her all until the end. Just weeks ago, she sold between $100,000 and $250,000 of Apple stock, according to a public box score.

“We can be proud of what we have accomplished,” Pelosi said in a video announcing her retirement. “But there’s always much more work to be done.”

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Pseudoregalia

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Despite the overwhelming popularity of metroidvanias in the indie space, very few lean into their non-linear structure in interesting ways, instead subtly railroading progression. Backtracking is simplified and streamlined with clearly telegraphed shortcuts between areas, instead of allowing the expanding move set to naturally recontextualize previously explored areas. New movement abilities unlocked throughout the game often act more as potential puzzle solutions or keys, without the more freeform exploration or spatial recontextualization found in a game like Super Metroid. Pseudoregalia – released initially as a smaller game jam title before getting expanded to a full commercial release in 2023 by indie dev “rittzler” – veers away from these trends in the genre, leaning into the strengths of its more expressive movement as a core part of its exploration.

The game initially throws the player into a quick, linear tutorial that introduces ledge grabbing, the protagonist Sybil’s sword, and the slide moves. Even with this initial limited move set there are still more advanced abilities like weapon tossing, somersaulting, and sliding off ledges to initiate bunny hopping. A lot of the early areas are designed with this limited movement in mind, which allows players to explore and obtain the most important early abilities in any order. Slide jumps and wall kicks can be easily obtained initially, with moves like wall riding and ground pounding, all requiring at least one or more of the previous abilities to access.

With each new upgrade though, there is more advanced movement tech that adds a layer of redundancy to the player’s toolkit. The ground pound can be chained directly into a jump to launch Sybil even higher, but the somersault can be used to access higher ledges without it. Chaining Sybil’s slide jump into most other moves allows for an extra boost to it in some way. Somersaulting after slide jumping launches Sybil twice as high as it normally would, and kicking off a wall after slide jumping will push Sybil further out from the wall and higher. The universality of these moves combined with the consistently smooth, usable surfaces of walls and platforms opens a host of options for midair recovery and chaining lengthy movement combos together. The versatility of Sybil’s slide jump allows for players to utilize her momentum in creative ways that can entirely avoid the need for wall riding or brute-forcing shortcuts across otherwise large gaps.

The expressiveness of the player’s toolkit directly benefits the metroidvania structure. Previously explored areas are constantly being recontextualized with each additional upgrade as obstacles become easier and easier to avoid. Because a good portion of the early game (particularly the Castle Sansa and Sansa Keep locations) is designed with a more limited move set in mind, backtracking through these areas can end in barely touching the ground through most rooms.

The game still has its choke points, though. Certain areas are only accessible by breaking weak floors with the ground pound ability. The majority of the other higher context moves are connected to Sybil’s Dream Breaker sword. One move is used to hit certain floating items for an upward boost, and a charge attack is the only way to break specific green walls. All these obstructions block pathways to the game’s only necessary collectibles, major keys.

Effectively, this creates three layers to the progression. The first layer is the early game spaces that are designed around a more limited tool kit as the initial, lower context moves that can be used anywhere and have broader movement functions are being obtained. The second layer is further in where the game expects at least one or more of these upgrades to already be unlocked, and this is where the higher context moves with more specialized functions for removing later obstacles are found. Finally, is the furthest part of the game where those high context moves are required, usually followed by some sort of platforming gauntlet that really pushes what the player knows and has unlocked up to this point. This can be a bit of an oversimplification of just how freeform the game’s structure actually is in places, but it illustrates the way the game uses the degree of context-sensitivity of its different abilities to balance its openness.

The game still has combat, but it’s relatively underutilized. Despite the decent amount of variety, enemy placement is sparse, and combat itself isn’t particularly fleshed out. It’s very similar to Hollow Knight, with primarily a single basic attack and heal recharge ability, with a charge and magic projectile attack both being unlocked later. The emphasis is more on dodging projectiles and platforming to the enemies in the first place. Unfortunately, the openness of most of the areas where combat makes avoiding these attacks fairly easy. There are only two boss fights, but the final fight in particular demonstrates the potential that more aggressive, bullet hell style attack patterns could do to more effectively combine platforming and combat.

The focus here is obviously on the gameplay, but there’s just enough to the bits of NPC dialogue scattered around and the general aesthetic to add the right amount of story and atmosphere. The simple texture work is reminiscent of Nintendo 64 games especially, and the visual variety between each area is enough to keep each location distinct without ever feeling out of place. The simple, repetitive textures can make it hard to initially differentiate individual rooms, but the spaces and arrangements of each room help counter that for the most part, even if it still takes some time to learn the game’s layout.

The initial game jam version is still available to download from rittzler’s itch.io page. It feels a lot more like a prototype with simpler area layouts, less visual variety, and at least a third less content overall. Locations like the Underbelly benefited greatly from the upgrade to the full game with a much easier to navigate layout, and the entirety of both Twilight Theatre and Listless Library are missing. A lot of the more advanced movement tech (somersaults and wall kick reversals most notably) are also missing, which makes their inclusion in the full game stand out a lot more as an intentional way to open up the game’s progression. It’s an interesting look at an early stage in the game’s development, but most of what’s there was just carried over and expanded on the full release.

In March of 2024, Pseudoregalia received its final major update, the Map Update. The main addition was the Memento upgrade, located in a room just off to the right after exiting the tutorial location. The map itself is only a top down view of each location, but that wasn’t the most useful change. Initially, the room to access the major key in the Underbelly was harder to find as the entrance to it was small and nearly tucked away in a corner. The update changed that to a much larger, easier to notice entryway in the middle of the room. There were a few other minor tweaks to the movement and level layout at points. It also added a handful of time trials scattered around the game. Each time trial adds a small set of collectables in the space around each time trial crystal location, unlocking a new outfit for Sybil after the beating them.

Update Comparisons

Game Jam Release Screens


Pseudoregalia was first posted on November 5, 2025 at 9:04 am.
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How to Opt-Out of Airlines Selling Your Travel Data to the Government

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How to Opt-Out of Airlines Selling Your Travel Data to the Government

Most people probably have no idea that when you book a flight through major travel websites, a data broker owned by U.S. airlines then sells details about your flight, including your name, credit card used, and where you’re flying to the government. The data broker has compiled billions of ticketing records the government can search without a warrant or court order. The data broker is called the Airlines Reporting Corporation (ARC), and, as 404 Media has shown, it sells flight data to multiple parts of the Department of Homeland Security (DHS) and a host of other government agencies, while contractually demanding those agencies not reveal where the data came from.

It turns out, it is possible to opt-out of this data selling, including to government agencies. At least, that’s what I found when I ran through the steps to tell ARC to stop selling my personal data. Here’s how I did that:

  1. I emailed privacy@arccorp.com and, not yet knowing the details of the process, simply said I wish to delete my personal data held by ARC.
  2. A few hours later the company replied with some information and what I needed to do. ARC said it needed my full name (including middle name if applicable), the last four digits of the credit card number used to purchase air travel, and my residential address. 
  3. I provided that information. The following month, ARC said it was unable to delete my data because “we and our service providers require it for legitimate business purposes.” The company did say it would not sell my data to any third parties, though. “However, even though we cannot delete your data, we can confirm that we will not sell your personal data to any third party for any reason, including, but not limited to, for profiling, direct marketing, statistical, scientific, or historical research purposes,” ARC said in an email.
  4. I then followed up with ARC to ask specifically whether this included selling my travel data to the government. “Does the not selling of my data include not selling to government agencies as part of ARC’s Travel Intelligence Program or any other forms?” I wrote. The Travel Intelligence Program, or TIP, is the program ARC launched to sell data to the government. ARC updates it every day with the previous day’s ticket sales and it can show a person’s paid intent to travel.
  5. A few days later, ARC replied. “Yes, we can confirm that not selling your data includes not selling to any third party, including, but not limited to, any government agency as part of ARC’s Travel Intelligence Program,” the company said.
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Do you know anything else about ARC or other data being sold to government agencies? I would love to hear from you. Using a non-work device, you can message me securely on Signal at joseph.404 or send me an email at joseph@404media.co.

Honestly, I was quite surprised at how smooth and clear this process was. ARC only registered as a data broker with the state of California—a legal requirement—in June, despite selling data for years. 

What I did was not a formal request under a specific piece of privacy legislation, such as the European Union’s General Data Privacy Regulation (GDPR) or the California Consumer Privacy Act (CCPA). Maybe a request to delete information under the CCPA would have more success; that law says California residents have the legal right to ask to have their personal data deleted “subject to certain exceptions (such as if the business is legally required to keep the information),” according to the California Department of Justice’s website.

ARC is owned and operated by at least eight major U.S. airlines, according to publicly released documents. Its board includes representatives from Delta, United, American Airlines, JetBlue, Alaska Airlines, Canada’s Air Canada, and European airlines Air France and Lufthansa. 

Public procurement records show agencies such as ICE, CBP, ATF, TSA, the SEC, the Secret Service, the State Department, the U.S. Marshals, and the IRS have purchased ARC data. Agencies have given no indication they use a search warrant or other legal mechanism to search the data. In response to inquiries from 404 Media, ATF said it follows “DOJ policy and appropriate legal processes” and the Secret Service declined to answer.

An ARC spokesperson previously told 404 Media in an email that TIP “was established by ARC after the September 11, 2001, terrorist attacks and has since been used by the U.S. intelligence and law enforcement community to support national security and prevent criminal activity with bipartisan support. Over the years, TIP has likely contributed to the prevention and apprehension of criminals involved in human trafficking, drug trafficking, money laundering, sex trafficking, national security threats, terrorism and other imminent threats of harm to the United States.” At the time, the spokesperson added “Pursuant to ARC’s privacy policy, consumers may ask ARC to refrain from selling their personal data.”

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Mamdani wins New York City mayoral race, in a historic victory for progressives

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Zohran Mamdani speaks to supporters during a gathering in June.

Mamdani, a democratic socialist and state assemblymember, will make history as the first Muslim and South Asian person — as well as the youngest in over a century — to serve as New York City mayor.

(Image credit: Michael M. Santiago)

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CBP Quietly Launches Face Scanning App for Local Cops To Do Immigration Enforcement

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CBP Quietly Launches Face Scanning App for Local Cops To Do Immigration Enforcement

Customs and Border Protection (CBP) has publicly released an app that Sheriff Offices, police departments, and other local or regional law enforcement can use to scan someone’s face as part of immigration enforcement, 404 Media has learned.

The news follows Immigration and Customs Enforcement’s (ICE) use of another internal Department of Homeland Security (DHS) app called Mobile Fortify that uses facial recognition to nearly instantly bring up someone’s name, date of birth, alien number, and whether they’ve been given an order of deportation. The new local law enforcement-focused app, called Mobile Identify, crystallizes one of the exact criticisms of DHS’s facial recognition app from privacy and surveillance experts: that this sort of powerful technology would trickle down to local enforcement, some of which have a history of making anti-immigrant comments or supporting inhumane treatment of detainees.

Handing “this powerful tech to police is like asking a 16-year old who just failed their drivers exams to pick a dozen classmates to hand car keys to,” Jake Laperruque, deputy director of the Center for Democracy & Technology's Security and Surveillance Project, told 404 Media. “These careless and cavalier uses of facial recognition are going to lead to U.S. citizens and lawful residents being grabbed off the street and placed in ICE detention.”

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Do you know anything else about this app or others that CBP and ICE are using? I would love to hear from you. Using a non-work device, you can message me securely on Signal at joseph.404 or send me an email at joseph@404media.co.
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Rockstar Games Allegedly Fires Over 30 Employees In “Blatant and Ruthless” Union Busting

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Rockstar Games fired dozens of employees involved in unionizing efforts last week, in a move that the Independent Workers’ Union of Great Britain (IWGB) described as a clear act of union busting. Unsurprisingly, Rockstar denies the claim, arguing that they were fired for “misconduct.”

According to a spokesperson for the IWGB, the company fired between 30 and 40 employees across offices in the UK and Canada last Thursday. All of the employees were apparently either members of the union or were attempting to organize. They were all part of a private Discord server aimed at labor organization.

In a statement provided to Bloomberg, IWGB president Alex Marshal said, “Rockstar has just carried out one of the most blatant and ruthless acts of union busting in the history of the games industry. This flagrant contempt for the law and for the lives of the workers who bring in their billions is an insult to their fans and the global industry.”

Meanwhile, a spokesman for Take-Two alleged that the firings were for “gross misconduct, and for no other reason,” and that they “fully support Rockstar’s ambitions and approach,” which is corpo speak for “despite the fact we exclusively targeted workers who were attempting to organize union efforts, we believe that UK/Canadian labor law is weak enough that we’ll get away with it.”

This is the most ruthless act of union busting in the history of the UK games industry. Yesterday, @rockstargames.com unfairly fired over 30 employees for union activity.

We won’t back down, and we’re not scared – we will fight for every member to be reinstated.

[image or embed]

— IWGB Game Workers Union (@gameworkers.co.uk) October 31, 2025 at 4:01 PM

According to a UK government website, an employer is “not allowed to dismiss you or choose you for redundancy because you: are or want to be a union member or took part” or “wanted to take part in union activities.” Unfortunately, like many parts of the world, union membership in the UK has been decreasing for decades, going from 80% in 1979 to just 23.3% by 2022. Meanwhile, Canada has had a more modest, but still apparent, decline from 37.6% in 1981 to 30.4% in 2023.

That said, these last few years have seen a major push in the video game industry towards unionizing. This summer, Blizzard’s World of Warcraft team organized to become one of the biggest video game unions in the US. In general, Activision Blizzard has become a hotbed for union activity; Raven Software formed one of the first major game unions back in 2022, followed by Blizzard Albany, Blizzard’s Story and Franchise Development team, and more. Meanwhile, other studios that were acquired by Microsoft, like Zenimax Online Studios and Arkane, have also unionized.

The uptick in union activity can likely be explained by a combination of longstanding exploitative and crunch conditions in the video game industry, combined with the recent onset of mass layoffs that have seen record-high firings for several years in a row. Rockstar, in particular, has been at the center of several controversies around crunch, from an open letter made by Rockstar employee family members accusing the company of forcing 12-hour work days for 6 days a week back in 2010, to a flippant comment by lead writer Dan Houser about his team working near 100-hour work weeks.

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