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The FCC will review ABC's broadcast license ahead of schedule (Updated)

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[Update 2:45 pm]: The FCC has officially called for a review of Disney and ABC’s broadcast licenses. ” The FCC determines that calling in Disney’s ABC licenses for early renewal, at this time, under the Communications Act’s public interest standard is essential within the meaning of agency regulations,” wrote FCC Media Bureau chief David J. Brown in a filing. The document says that ABC has to file renewals for all its licensed stations by May 28.

[Original story]: In a move that definitely isn’t for political reasons, the FCC is thinking about reviewing Disney and ABC’s broadcast licenses two years ahead of schedule. Semafor reports this morning that the FCC is “moving toward” an early review of the licenses less than 24 hours after President Trump called for late night host Jimmy Kimmel to lose his job over a joke about the age gap between the president and Melania Trump, though a source for the outlet claims the review is not “directly linked” to Kimmel’s joke. 

Though the timing is certainly hard to ignore, the FCC has been poking at ABC for months now. There was the entire other situation with Kimmel last fall where he was briefly pulled off the air, and then the FCC began poking around at The View over its political content. But FCC chair Brendar Carr directly threatened Disney’s licenses within the past month over diversity and inclusion practices in their hiring. On Fox News a few weeks ago, Carr made the argument that it was DEI practices that were actually discriminatory, saying (per The Hill), “If the evidence does in fact play out and shows that they were engaged in race- and gender-based discrimination, that’s a very serious issue at the FCC, that could fundamentally go to their character qualifications to even hold a license.” Per The Hollywood Reporter, the TV licenses are due for renewal until 2028, and opting to review them early would be practically unprecedented. 

 



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InShaneee
20 hours ago
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R.I.P. Gerry Conway, legendary comics writer and co-creator of The Punisher

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Gerry Conway has died. As the co-creator of Punisher and author of “The Night Gwen Stacy Died,” the legendary comic book writer had an outsized impact on the medium, with storylines and characters that remain cornerstones of the world’s most popular and successful titles. Marvel confirmed Conway’s death but did not report a cause. He was 73. 

“Gerry Conway brought real stakes to his writing, able to weave together sensational super heroics with the human and relatable, and in doing so created some of the most memorable stories and characters of all time,” said Marvel Studios President Kevin Feige in a statement. “His writing has been hugely impactful across our comics, but it has also inspired so much of what we’ve done on screen, from Werewolf By Night to Daredevil to Spider-Man and Punisher. Gerry was a wonderful collaborator and friend to so many and will be dearly missed.”

Born September 10, 1952, Conway made his entry into the pages of DC Comics at 16, with the short story, “Aaron Philips’ Photo Finish,” for House Of Secrets in 1969. Over the next two years, he continued to publish horror stories for both DC and Marvel, such as House Of Secrets and Chamber Of Darkness, but what he really wanted to write was superheroes. After a failed writing test for Stan Lee, Lee’s right-hand man, Roy Thomas, put Conway on Astonishing Tales before giving him a crack at Daredevil, The Incredible Hulk, and Iron Man. He eventually won Lee over, though, and shared credit with him on issues of Thor, The Tomb Of Dracula, and as the co-creator of Man-Thing, for whom Conway wrote dialogue in 1971’s Savage Tales #1. Conway and Thomas would remain collaborators for decades and would share a “Story By” credit on the Conan sequel, Conan The Destroyer.  

At only 19-years-old, Conway took up Marvel’s flagship hero, Spider-Man, and quickly made his mark on the title. Penning 1973’s “The Night Gwen Stacy Died,” Conway gifted comics fans one of the great tragedies of Peter Parker’s life and forever altered the character’s future. Less than a year later, he and Thomas introduced two of Marvel’s longest-running characters: The Punisher and The Jackal, who would go on to start Spidey’s beloved “Clone Saga” of the mid-’90s. Punisher, however, would transcend comics culture as the star of movies and TV shows, with an instantly recognizable and frequently weaponized logo. At 24, he had a brief run as Marvel’s editor-in-chief, succeeding Marv Wolfman. He is also credited with creating or co-creating Jason Todd, Power Girl, Killer Croc, Marvel’s Dracula, Werewolf By Night, and Ms. Marvel. 

In the 1980s, Conway moved his talents to television. He wrote episodes of Transformers, G.I. Joe, and My Little Pony. Throughout the ’90 and 2000s, he wrote episodes of Spider-Man: The Animated Series, Batman: The Animated Series, as well as installments of Matlock, Silk Stalkings, Diagnosis Murder, Law & Order, and Law & Order: Criminal Intent. He would also periodically return to Marvel, writing issues of Amazing Spider-Man and Punisher. His final credit is for the plot of 2023’s What If…? Dark: Spider-Gwen.

Conway was diagnosed with pancreatic cancer in 2022. Following Whipple surgery to remove the tumor, he announced, “Praise Cthulhu, as of January, I’m now cancer-free.” However, there were complications, including three hospitalizations, weeks in the ICU, and a medically induced coma.



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InShaneee
1 day ago
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Aleister Black, Zelina, Kairi Sane Reportedly Among WWE Departures, Full List of Superstar Exits

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Numerous WWE departures have taken place, per Sean Ross Sapp of Fightful.com.

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InShaneee
5 days ago
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Titanium Court is a most rare video game vision

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Anybody who cares about games should take the Seumus McNally Grand Prize seriously. The top award given out at GDC’s Independent Games Festival has gone to some of the best games of the century, games like Outer Wilds, Return Of The Obra Dinn, and A Short Hike. In 2012 Fez somehow beat out Spelunky, FTL, and Dear Esther; the year before that an obscure little game called Minecraft reeled it in. There are too many awards handed out to games every year to keep track of, but this is the one you most need to pay attention to if you care about games beyond their commercial potential. And this year’s winner, AP Thomson’s Titanium Court, absolutely earns it. 

Titanium Court is a strategy game, a match-3 puzzler, and a tower defense game wrapped into a single package, and there’s surprisingly little tension between the three. It squeezes them together snugly and smoothly in a way that feels so natural and so obvious that it’s hard to believe there isn’t already a long history of this type of game. Here’s how it works:  Every encounter has two halves. Your map is made up of tiles with various types of terrain on them, like the hex map of a wargame (only these tiles are squares); your court, which you have to protect, is usually on the center tile. During the first half you slide those tiles to make matches of three or more; the matched tiles disappear, the tiles above them fall deeper into the column, and new tiles appear to fill the open space on the map. There’s a meter to the left of the map decreasing every time you make a move, and most matches earn you a resource based on the kind of tile; forests get you wood, fields get you bread, hills get you stone, and water gets you, uh, water. If you match more than three tiles at once, you get extra resources; if you string multiple matches in a row, with tiles matching up and clearing out as they cascade down after an initial match, you’ll not only get a lot of resources but also add time back to the meter. Various enemy tiles also appear. Some are enemy courts, little pink castles that can generate different classes of warriors that will attack your court during the second phase. You also have to watch out for catapults, volcanoes, and the occasional angry goat. You can clear out enemies during the first phase by matching three of their tiles, or move your court’s tile one space at a time to put it in a better defensive position; you don’t get any resources when you do either one, though, so you’re constantly weighing the opportunity cost of every decision.

Titanium Court review

Those resources are vital in the second phase. This is when you prepare for the actual battle. You’ll use your resources to spawn your own units—some defend your court, others go out to attack enemy courts, and various worker units can collect more resources for you—or use spells and other skills to help in the fight. Once you’re done prepping, you can start the battle, which runs automatically in a tower defense style. If you withstand the assault, you’ll move onto the next skirmish, working your way through several maps toward a boss fight with a dragon, a kraken, or some other mystical beast. (Or sometimes a whole team of angry goats.) And when you fail to slay the monster again and again, you’ll see a fourth genre poking through, the roguelite, as you lose all the resources and units you’ve acquired during the run and restart from scratch the next time.

Like the best puzzle and strategy games—think of endless hours playing Tetris or CivilizationTitanium Court‘s mashup of genres will burrow into your brain and devour your free time. So much of what makes it great happens between those battles, though. After every run, whether you defeat the final boss or not, you return to your court for some story-heavy exploration that borrows elements from visual novels and old-school adventure games. There will usually be new interactions with your courtiers and new secrets to uncover about your situation. Most of this dialogue is breezy, smart, and funny, avoiding snark and sarcasm and lazy meme humor. Some of it falls flat, and it occasionally verges on being a little too impressed by its own cleverness, but mostly Titanium Court is one of the small but growing number of video games that are legitimately funny. And its CGA graphics aesthetic—it’d be the best-looking computer game of 1983—gives it a striking appearance while adding to the otherworldly atmosphere.

It riffs on A Midsummer Night’s Dream, with your player character as the unexpecting faerie queen ruling over this court. Various aides that stand in for characters from the play talk you through the story and how to play the game—some of them are even legitimately helpful some of the time—while you try to figure out how you got here and how this weird world works. Despite its Shakespearean inspiration, there’s not an ounce of stuffiness here; it preserves some of the inherent spirit of the Bard’s comedy, but with modern speech and (relatively) contemporary references. Shakespeare’s inspiration runs deeper than just some characters, a few lines, and a bit of thematic similarity. Just as Midsummer is a play within a play about the awkward interaction between the mundane and fantastic, Titanium Court is a game within a game about the same thing—and that game is kind of within a play, too. 

Everything adds up to make Titanium Court also feel like a game out of time and place, like something that’s slipped into our reality from a parallel dimension where it was released 45 years ago, and yet it’s perfectly of its time. Its love of language and anachronistic vibe recall Caves Of Qud, but that’s all the two share; there’s no single game you can really compare Court to, even if it’s hard to imagine it existing in this exact form without the influence of many previous McNally nominees. Thomson has succeeded at creating a true original from pieces of the past, transcending pastiche despite all of Titanium Court‘s immediately recognizable components; it’s no wonder it pulled in this year’s McNally. 

Titanium Court review


Titanium Court was developed by AP Thomson and published by Fellow Traveller. It’s available for PC.



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InShaneee
7 days ago
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The blacklist is back, baby: Paramount's retributions should worry the industry

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Like many of the other promoters at CinemaCon last week, The Ankler columnist Richard Rushfield was handing out free swag. It was nothing fancy, just a pin that read “Block The Merger,” referring to the monumental unification of Paramount and Warner Bros. Discovery that is coming up for a vote this Thursday. But Paramount didn’t appreciate the gesture, and instead of ignoring it, pulled its advertising from The Ankler and told talent not to speak to their reporters. All that for a pin.

If this is the entertainment industry’s canary in the coal mine moment, that bird might already be on the floor of its cage. Paramount acting so quickly to punish a journalist that disagreed with the powers that be is a warning of the kind of management style that would control more than a third of the industry if the merger goes through. Just days away from Hollywood potentially changing as we know it, it’s important to take stock of what’s at stake with the merger: how it will affect the immediate film and television landscape, entertainment journalism, and what awaits audiences on the other side.

As CinemaCon began on April 13, a coalition of advocacy groups published an open letter with around 1,000 signatories voicing their opposition to the merger. The letter explains that there will be one fewer studio in the marketplace to fund and create new projects, further consolidating opportunities at a time when the industry is already hemorrhaging jobs. Fewer opportunities mean fewer ways for creators to sustain themselves. Fewer opportunities also translates to fewer options for what to watch, as fewer movies and TV shows will be produced. These limits will affect who gets to create and what those creations get to say, giving Paramount an easy cover when firing and blacklisting talent it doesn’t align with politically. In just a week, almost 4,000 members of the entertainment community have signed the open letter, including noted HBO showrunners like David Chase and Damon Lindelof, stars of current HBO hits like Noah Wyle and Pedro Pascal, directors like Jonathan Glazer and Celine Song, and free press advocates like Jane Fonda and Mark Ruffalo. 

This retaliation on the eve of a shareholder vote is just the latest example of what’s to come. Paramount has shown its Trumpian colors many times over since its merger with David Ellison’s Skydance Media. Smothering its DEI programs, firing a talk show host critical of the current administration, and giving the historic CBS newsroom to a conservative dilettante—the behavior of the company in the wake of its own 2024 merger has not exactly inspired confidence for the future stewardship of CNN’s global reporting, HBO’s adventurous TV roster, or Warner Bros. Pictures’ Oscar-winning slate. Of course, the next step in its hard-right transformation would be to attack members of the press critical of the heir apparent and his management decisions. Could investigative reporters and critics who don’t shower their movies and business tactics with praise cost outlets their access? It’s a move not without precedent from an unscrupulous media corporation: Back in 2017, Disney tried to ban Los Angeles Times film critics from screening their movies after an unflattering investigative report, but quickly backed down as outlets and critics groups banded together. 

It may be time for another moment of solidarity. This is a delicate flashpoint in the industry’s history. As politicians dither over tax incentives to keep production jobs in California, there may be fewer roles to save when the merger’s aftermath brings sweeping layoffs. There are few people working on a set today who aren’t worried about their job security, and the ramifications of that will be felt all the way to movie theaters and streaming devices across the country. Some have raised questions about the process’ transparency heading into Thursday’s vote, but those voices are ultimately rare—possibly because pin-gate could be just the beginning of the bullying tactics against the press. If one politically motivated despot can control almost 20 percent of Hollywood—even ignoring the fact that they’re bringing back the blacklist—it’d be bad for business and audiences alike.



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InShaneee
8 days ago
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The hidden power keeping wages low

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For decades, economists gave short shrift to the idea of monopsony — a power employers can have to suppress wages. Now a wave of research suggests it's everywhere, and a new book argues it's key to understanding today's inequality.

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InShaneee
8 days ago
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