Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.

It’s called DLSS 5—that is, “Deep Learning Super Sampling,” and apparently we’re already on the fifth one. Nvidia’s plan with DLSS, at least initially, was to improve graphics on older tech that might struggle to support modern dazzle, simulating the experience of having a more powerful, expensive computer (which are, by the way, increasingly scarce). But with the fifth version of DLSS, revealed at GTC 2026, what Nvidia offers isn’t just a sharper, smoother, more impressive picture.
Using AI’s neural rendering, the gaps are hallucinated-into, ostensibly to reproduce dynamic lighting and ray-tracing. Instead, the faces of the characters Nvidia has used to demonstrate the technology—principally, Grace Ashcroft of Resident Evil Requiem—have been not only revised, but entirely replaced: casualties of what AI is being trained to think we all want. The tech industry (or rather, the humans in tech who care about the actual business, and ownership, of creative labor) has lost its absolute mind over Nvidia pushing this on us, justifiably and rightfully. We’re through the looking glass now.
When industry veteran Will Smith called out DLSS 5 as a glorified “yassify filter,” his critique immediately entered the popular parlance. Admittedly, I’ve been a vocal skeptic of the slippery slope of arbitrating what cup size constitutes an aesthetically ‘serious’ videogame character, but even I had to immediately concede Smith’s point. DLSS 5 really has veered into the realm of “Bold Glamour”—that is, the Instagram or TikTok filter that is the direct antecedent of Mar-a-Lago face. Grace Ashcroft, by the way, is an FBI analyst. The effect is too much like walking in on your boomer mom who watches fire-department procedurals on network television.
This raises an obvious question: Just how sexy do we really need our videogame characters to be? Is this sexy at all? It’s an uncomfortable question that goes back at least as far as Lara Croft: Tomb Raider’s polygon boobies, but which reached a fever pitch in the months and weeks right before GamerGate, when many gamers felt that game reviewers and tech critics were trying to prevent or totally outlaw sexiness in order to ruin gaming—just to be mean, to prove a point. Now, 12 years later, DLSS 5 has taken the supposed ‘side’ of that hypothetical gamer: the player who might demand maximum protagonist hotness as a sort of aesthetic default.
“This kind of tech undermines the artistic intent of countless artists, animators, lighting engineers, and designers in games,” John Warren of VGBees tells me. Indeed, this isn’t the democratization of taste; it’s the flattening of art and creative labor in favor of whatever the lowest common denominator might want. Which is something AI can only guess at, to our collective peril. This realtime “lighting” filter also diminishes, devalues, the skill of the original work. The entitlement! The extremely questionable decision-making of it all! (It also, not for nothing, introduces questions about artists’ consent and where the hell all the “fair use” laws went.)
“Imagine if this tech also decided Grace Ashcroft’s voice needed to match the visual version DLSS 5 renders,” Warren continues. “You’d laugh the person who wants that out of the room, I hope. But it’s transformational, right? Warping intent for technical ‘improvement’ is anti-art.” Warren’s point yields another very real problem: A new, yassified face grafted on top of an ‘old’ voice would be uncanny. It introduces dissonance, a strange mismatch, a conflict of two interests.

A judge ordered the reinstatement of a video game developer after he was fired as part of a scheme cooked up by a CEO using ChatGPT. Facing the possibility of paying out a massive bonus to the developer of Subnautica 2, the CEO of publisher Krafton used ChatGPT to create a plan to take over the development studio and force out its founder, according to court records.
The Monday ruling details the bizarre story. Unknown Worlds Entertainment is the studio behind the 2018 underwater survival game Subnautica. The company has since been working on the sequel, Subnautica 2. In 2021, South Korean publisher Krafton bought Unknown Worlds Entertainment for $500 million and promised to pay out another $250 million if Subnautica 2 sold well enough.
Krafton’s internal sales projections for Subnautica 2 looked great, and looked like it would be on the hook for the additional $250 million. In an attempt to avoid paying this, Krafton CEO Changhan Kim turned to ChatGPT for help avoiding paying the developers the $250 million bonus. “As Unknown Worlds prepared to release its hotly anticipated sequel, Subnautica 2, the parties’ relationship fractured,” the court decision said. “Fearing he had agreed to a ‘pushover’ contract, Krafton’s CEO consulted an artificial intelligence chatbot to contrive a corporate ‘takeover’ strategy.”
Kim partnered with Krafton Head of Corporate Development Maria Park and the company’s legal team to work out options. He toyed with finding a reason to fire the founders. According to court records, Park pinged Kim on Slack and told him that attempting to avoid paying the bonus would be legally risky. “Hi CEO . . . it seems to be highly likely that the earn-out will still be paid if the sales goal is achieved regardless of the dismissal with cause,” the Slack message said according to court records. “Therefore, there isn’t much that we can practically gain other than punishment with a simple dismissal alone, whereas I am worried that we may be exposed to lawsuit and reputation risk.”
But the CEO would not accept defeat. “And so Kim turned to ChatGPT for help,” court records said. “When the AI chatbot responded that the earnout would be ‘difficult to cancel,’ Kim complained to Park that the [payout] was a ‘contract under which we can only be dragged around.’”
Kim pressed the chatbot for an answer. “At ChatGPT’s suggestion, Kim formed an internal task force, dubbed ‘Project X.’ The task force’s mandate was to either negotiate a ‘deal’ on the earnout or execute a ‘Take Over’ of Unknown Worlds. They looked to buy time,” court records said. “Kim sought ChatGPT’s counsel on how to proceed if Krafton failed to reach a deal with Unknown Worlds on the earnout. The AI chatbot prepared a ‘Response Strategy’ to a ‘No-Deal’ Scenario.”
This was a piece of ChatGPT’s “Project X” for Krafton:
“a. Preemptive Framing - Repeat that protecting quality and fan trust is the highest priority, undermine the ‘Large Corporation VS. Indie’ framing
b. Securing Control Points -
* Lock down Steam/console publishing rights and access rights over code/build pipeline through both legal and technical aspects.
* For the earn-out freeze, keep room for negotiations through provision stating ‘immediate removal if specific development results are achieved’
a. Systematic materials for legal defense - Prepare contract interpretation memorandums, log all communications, seek external consultation
b. Team retention - Operation of retention packages for key personnel and rapid backfill pipelines in anticipation of resignation/departure scenarios
c. Two handed strategy - Create a structure that allows for both hardball (Legal+ Finance) and softball (Support/Incentives) approaches so moderate factions within Unknown Worlds can push for compromise.”
Kim followed ChatGPT’s advice rather than his lawyers’ advice, according to the court records. The first step was posting a message on Subanutica’s website to get fans on his side. According to court documents, Kim said the goal of the message was to “secure public support from fans and legal validation of our legitimacy.” He then suggested that ChatGPT write it for him. It achieved the opposite of his intended goal. Fans found the message bizarre and worried about the future of the game. Those fears were compounded when Kim fired the game’s original creators and entered into a legal battle with them.
The legal battle is ongoing, but Kim looks set to lose. The judge has ordered he reinstate the fired developers and has exposed the CEO’s flailing use of ChatGPT. Krafton told Kotaku that it was “evaluating its options” regarding the ruling and that it “puts players at the heart of every decision.”

The original Slay The Spire was one of those rare games that created an obvious, almost immediate change in the industry. Before it came out, digital deckbuilders were mostly niche oddities for those suffering from Magic: The Gathering draft withdrawal. Afterwards, deckbuilders rapidly became a usual suspect on best-seller pages, with everything from small-scale studios to AAA Marvel releases trying to get in on the action. While Slay The Spire definitely wasn’t the first of its kind (video game or otherwise), it took something familiar to tabletop regulars and translated it to a different medium while maintaining its depth. Basically, it created a whole new generation of people who now spend way too much time looking up rule clarifications on card game message boards.
This trick of translating the fun of one medium to another while inspiring a wave of copycats seemed like the kind of thing you can only pull off once. So, while the announcement of Slay The Spire 2 was met with fanfare, it made sense to wonder if the sequel could innovate in the same way. It’s been almost a decade, and there have been dozens, if not hundreds, of games in this mold since 2017, so any follow-up would be hard-pressed to make the same kind of impact.
It turns out that Slay The Spire 2 has already reached about 10 times the concurrent player count compared to the original on Steam, with more than half a million people logging on at once. Right now, it’s sitting in third place on the site’s most played charts alongside Valve’s evergreen duo of Counter-Strike 2 and Dota 2. There are plenty of reasons why the game is doing so well: positive word of mouth thanks to its predecessor, the genre’s increased popularity, a long lead-up time that helped build hype, etc. But there’s also something more salient at play: The game didn’t just settle for more of the same, it added an ingenious touch that brings it back to its tabletop roots. Now you can play co-op.
Read more of this story at Slashdot.