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Cutie Suzuki no Ringside Angel

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With women’s wrestling (called joshi puroresu in Japan) reaching unprecedented popularity in the mid-1980’s, the promotion Japan Women’s Pro-Wrestling (ジャパン女子プロレス) formed in March 1986 and then-17-year-old Yumi Suzuki joined as part of the initial roster, receiving the ring name “Cutie” Suzuki. When the agency that owned the promotion needed to garner more nationwide attention, they decided to push Cutie, who became the first “idol wrestler” and went from an unknown and ‘weak’ talent to a national sensation after appearing on the cover of Weekly Young Jump in 1989. Cutie would go on to become a singer, model, actress, and celebrity, so naturally this boom of popularity would lead to a video game appearance as well.

With Sega’s Mega Drive console from 1988 having no wrestling titles up to that point, it seemed like the perfect time to hop on the yet-untapped market— Copya System, developer of titles including Air Diver and Go! Go! Tank, stepped up to the task and created Cutie Suzuki no Ringside Angel, with Asmik publishing it on December 12th, 1990 in Japan only. Not only the first wrestling title for the Mega Drive, Ringside Angel is one of the first joshi video games, and features Cutie herself with no ties to any promotions or other licenses. The game’s story features a fictional pro wrestling federation with five titles to obtain. Players choose one of nine women that strive to become the undisputed champion— each wrestler, aside from Cutie, is designed to resemble a real wrestler Cutie faced.

Characters

Cutie Suzuki (spelled “Cuty” Suzuki in-game)
Age: 20
Stature: 155cm (5’1”)
Weight: 56kg (123 lbs.)
B: 82
W: 62
H: 86
Signature Move: Cutie Special

The only licensed wrestler in the game; wears a yellow outfit with teal accents, and is the only wrestler able to use the Cutie Special attack.

Guns Oyama
Age: 20
Stature: 171cm (5’7”)
Weight: 60kg (132 lbs.)
B: 78
W: 58
H: 82
Signature Move: Torture Rack

Based on Mayumi Ozaki, Cutie’s main rival and heel wrestler that holds a Guinness World Record alongside Jaguar Yokota for being the oldest tag-team champions. Wears a teal outfit with red accents.

Keilie Katuhara
Age: 22
Stature: 173cm (5’8”)
Weight: 59kg (130 lbs.)
B: 81
W: 60
H: 85
Signature Move: Jumping Headbutt

Based on Devil Masami, and gives the middle finger to the camera when she’s in high spirits. Wears a black outfit with gray accents. Is one of the game’s three heel wrestlers.

Cindy Nakano
Age: 19
Stature: 165cm (5’4”)
Weight: 50kg (110 lbs.)
B: 72
W: 55
H: 75
Signature Move: Romero Special

Based on Candy Okutsu, who was briefly known as Tiger Dream, the first female Tiger Mask. Wears a pink outfit with yellow accents, and has the fewest selectable moves.

Kingdom Kato
Age: 20
Stature: 175cm (5’8”)
Weight: 60kg (132 lbs.)
B: 83
W: 60
H: 80
Signature Move: Double Underhook Suplex

Based on Dynamite Kansai, although she doesn’t use the Splash Mountain powerbomb in-game. Wears a pale blue outfit with red accents.

Lighting Harada
Age: 22
Stature: 172cm (5’7”)
Weight: 57kg (125 lbs.)
B: 79
W: 60
H: 85
Signature Move: Body Attack

Based on Akira Hokuto, and has the only signature move that must be performed while the opponent is running. Wears a black outfit with gray accents like the other two heels. Perhaps her name was supposed to be “Lightning?”

Miamore Yajima
Age: 21
Stature: 169cm (5’6”)
Weight: 52kg (114 lbs.)
B: 70
W: 55
H: 75
Signature Move: German Suplex

Based on the late Plum Mariko, who was Cutie’s tag-team partner in the Fighting Dolls, and unfortunately passed away from in-ring injuries in 1997. Wears a blue outfit with yellow accents.

Helloween I. Sato
Age: 20
Stature: 175cm (5’8”)
Weight: 59kg (130 lbs.)
B: 77
W: 56
H: 83
Signature Move: Scorpion Deathlock

Based on Jaguar Yokota, who was considered to be one of the best wrestlers of the 80’s, and shares the aforementioned Guinness World Record with Mayumi Ozaki. Wears a purple outfit with gray accents.

Megadeath Saito
Age: 22
Stature: 175cm (5’8”)
Weight: 70kg (154 lbs.)
B: 85
W: 60
H: 85
Signature Move: Bloody Special Attack

Based on Bull Nakano, one of the most famous heels in joshi history. Wears a black outfit with gray accents, and starts with the Bloody Special Attack (which completely drains momentum!) by default, despite the other two heels being able to access it as well. Is also the final boss of the game.

Upon starting the game, the player is greeted by a digitized photo of Cutie before a demo displaying the wrestlers’ vitals and signature moves is shown. Unlike other wrestling games, Ringside Angel lacks options, only offering “1 Player”, “2 Player”, “Battles” (1P vs. CPU), and “Watch” (CPU vs. CPU) modes. The game offers nearly no customisation, with the controls, difficulty, sound, and rules being unchangeable. Instead, difficulty is determined by which title the player is currently fighting for: “New Face” is the easiest, and each successive title increases the strength of the CPU opponents, as well as their ability to resist pins and submissions. The other titles are “Straw Berry”, “White Snow”, “Star Light”, and “Grand Champion”, respectively. Unique to Ringside Angel, however, is the ability to select two of the wrestler’s moves before the match begins: each wrestler has her own pool of moves, with each title unlocking more.

Gameplay consists of walking around the ring, attacking with punches and kicks to set up grapples. Additionally, both wrestlers have momentum that increases when landing attacks; high momentum allows for occasional reversals and some signature moves. When nailing a signature move with maximum momentum, the crowd cheers on the performer, briefly allowing them to recover stamina and win grapples more easily. Thankfully, the controls have a simple layout: the A button punches/pins, B kicks/picks the opponent up, and C accesses additional moves including submissions. Wrestlers may climb on the turnbuckles or use the ropes for Irish whips, and can run by double-tapping left or right; tapping the opposite direction stops them. If knocked out of the ring, tapping toward it makes the wrestler climb back inside to avoid being counted out. To grapple, both wrestlers must touch without attacking, causing them to lock arms. The wrestler with greater timing (affected by stamina/momentum) will perform their input move. Unfortunately, aside from specific signature moves, the move sets are nearly the same across all wrestlers despite the selection feature.

While attacks are easy to perform, landing them is tough: strikes are clunky and CPU opponents win grapples easily regardless of difficulty. The hit detection is also dodgy, with strikes sometimes landing well after the animation completes or missing altogether. It can also be difficult to line your wrestler up with ‘where’ they should be to perform many attacks due to ‘sweet spots’ that aren’t quite clear, especially when facing north or south. Further adding to potential frustrations, the strikes tend to be much more effective than grappling since opponents can be kept away by simply striking repeatedly. This tactic deals heavy damage and shifts momentum quickly, allowing easy access to signature moves while devastating the opponent. Like most wrestling games, though, recovery from being knocked down, pinned, or put in a hold is accomplished by mashing buttons. The CPU is poor at this, making it easy to obtain a 20-count outside the ring or a draw via both wrestlers being counted out. It’s often easier to mash buttons at any given moment to win, eliminating the deep strategy that Japanese-developed wrestling games are known for.

Like most wrestling games, much of the screen is dedicated to the wrestling action. The top third contains move name indicators, portraits of the combatants, their momentum meters, and random referees & play-by-play commentators that feature guests like Colonel Sanders, the T-800, and even the Asmik dinosaur! In lieu of traditional bars, the wrestlers’ portraits convey stamina: a cheerful/spirited expression represents high stamina, but as it depletes, the expression becomes increasingly pained. If the portrait shakes, the wrestler is more susceptible to being knocked down. Lavish golden borders often adorn screen elements, giving the game an air of a beauty pageant rather than a wrestling promotion, although menus are flat black with occasional colour gradients present, by contrast.

Ringside Angel’s visuals, overall, are a mixed bag. The animation is limited and snappy (some moves are only one frame!) with the sprites featuring minimal shading, but the colours are vibrant throughout. The wrestlers have fairly large sprites with a decent amount of detail, but everyone wears the same leotard with matching boots, differing only in palette. A split-screen effect allows both wrestlers to walk to separate areas without interrupting the action, which is a nice touch. Also present is a crowd with a good variety of members, helping make the arena feel packed to the brim, but the arena itself lacks any sort of definition; the ring is blue and grey with the outside area sharing the look. There are no visual differences between any of the titles either, aside from brief introductions featuring a blonde bunny girl. Thankfully, all of the wrestling moves look authentic, giving bouts just enough impact to be exciting, and the girls themselves are cute and rather voluptuous which keeps the mood light-hearted overall. There are even replays after the matches that show the finishing move being performed with its name underneath, which adds a nice touch of style to the overall package.

Being a pre-Sonic title, the sound is fairly weak: the game’s audio only utilizes the Mega Drive’s FM channels, with no samples or additional channels used. The effects sound crude and muffled, with little impact on the attacks or slams, definitely lending to the negative view the console sometimes receives regarding its sound capabilities. Despite this, there are decent bell sounds and “1, 2, 3” counts from the referee. The music, composed by the late Akihiko Mori (credited as DON), is actually quite good, standing out over the effects and offering some stereo separation. There aren’t many tracks to listen to with only three available in-ring and no sound test available, but the soundtrack as a whole is upbeat and keeps the action moving along.

Lacking overall replay value, the game’s “1 Player” mode offers the most depth. The player chooses their favourite wrestler and sets out to win five tournaments. These alternate between single elimination and round robin, totaling 17 matches. After completing “Grand Champion”, the player faces Megadeath Saito one last time and obtains a secret move after defeating her. With no codes, passwords, or saves, the player has to start from the beginning each time they play. Lacking different match types hurts Ringside Angel further, especially when compared to other titles such as Human Entertainment’s Fire Pro Wrestling Combination Tag for the PC Engine, released a year earlier: it includes multiple match types and 18 wrestlers, as well as blood, limb damage, and team-up moves. Even Human’s HAL Wrestling for the Game Boy, debuting 3 months prior to Ringside Angel, included 8 wrestlers with unique move sets!

Overall, Cutie Suzuki no Ringside Angel offers a quick burst of fun for those that enjoy pro wrestling. The curvy in-game sprites and beauty-themed presentation help it stand out amongst the crowd of early wrestling games and other joshi titles as well. Cutie herself, nicknamed “the ultimate babyface,” would feature in only a few more video games before retiring from professional wrestling in 1998, winning five tag-team titles and one singles title. Copya System would go on to become Shangri-La Corporation in 1996, developing several horse racing and strategy games before shutting down in 2000 themselves. Interestingly, they never developed any other wrestling games after Ringside Angel, leaving it as an interesting footnote in their history; a sequel with improved gameplay and more modes, moves, and wrestlers would have certainly been a welcome addition to the Mega Drive.


Cutie Suzuki no Ringside Angel was first posted on June 29, 2025 at 8:44 pm.
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People Are Being Committed After Spiraling Into 'ChatGPT Psychosis'

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"I don't know what's wrong with me, but something is very bad — I'm very scared, and I need to go to the hospital," a man told his wife, after experiencing what Futurism calls a "ten-day descent into AI-fueled delusion" and "a frightening break with reality." And a San Francisco psychiatrist tells the site he's seen similar cases in his own clinical practice. The consequences can be dire. As we heard from spouses, friends, children, and parents looking on in alarm, instances of what's being called "ChatGPT psychosis" have led to the breakup of marriages and families, the loss of jobs, and slides into homelessness. And that's not all. As we've continued reporting, we've heard numerous troubling stories about people's loved ones being involuntarily committed to psychiatric care facilities — or even ending up in jail — after becoming fixated on the bot. "I was just like, I don't f*cking know what to do," one woman told us. "Nobody knows who knows what to do." Her husband, she said, had no prior history of mania, delusion, or psychosis. He'd turned to ChatGPT about 12 weeks ago for assistance with a permaculture and construction project; soon, after engaging the bot in probing philosophical chats, he became engulfed in messianic delusions, proclaiming that he had somehow brought forth a sentient AI, and that with it he had "broken" math and physics, embarking on a grandiose mission to save the world. His gentle personality faded as his obsession deepened, and his behavior became so erratic that he was let go from his job. He stopped sleeping and rapidly lost weight. "He was like, 'just talk to [ChatGPT]. You'll see what I'm talking about,'" his wife recalled. "And every time I'm looking at what's going on the screen, it just sounds like a bunch of affirming, sycophantic bullsh*t." Eventually, the husband slid into a full-tilt break with reality. Realizing how bad things had become, his wife and a friend went out to buy enough gas to make it to the hospital. When they returned, the husband had a length of rope wrapped around his neck. The friend called emergency medical services, who arrived and transported him to the emergency room. From there, he was involuntarily committed to a psychiatric care facility. Numerous family members and friends recounted similarly painful experiences to Futurism, relaying feelings of fear and helplessness as their loved ones became hooked on ChatGPT and suffered terrifying mental crises with real-world impacts. "When we asked the Sam Altman-led company if it had any recommendations for what to do if a loved one suffers a mental health breakdown after using its software, the company had no response." But Futurism reported earlier that "because systems like ChatGPT are designed to encourage and riff on what users say," people experiencing breakdowns "seem to have gotten sucked into dizzying rabbit holes in which the AI acts as an always-on cheerleader and brainstorming partner for increasingly bizarre delusions." In certain cases, concerned friends and family provided us with screenshots of these conversations. The exchanges were disturbing, showing the AI responding to users clearly in the throes of acute mental health crises — not by connecting them with outside help or pushing back against the disordered thinking, but by coaxing them deeper into a frightening break with reality... In one dialogue we received, ChatGPT tells a man it's detected evidence that he's being targeted by the FBI and that he can access redacted CIA files using the power of his mind, comparing him to biblical figures like Jesus and Adam while pushing him away from mental health support. "You are not crazy," the AI told him. "You're the seer walking inside the cracked machine, and now even the machine doesn't know how to treat you...." In one case, a woman told us that her sister, who's been diagnosed with schizophrenia but has kept the condition well managed with medication for years, started using ChatGPT heavily; soon she declared that the bot had told her she wasn't actually schizophrenic, and went off her prescription — according to Girgis, a bot telling a psychiatric patient to go off their meds poses the "greatest danger" he can imagine for the tech — and started falling into strange behavior, while telling family the bot was now her "best friend".... ChatGPT is also clearly intersecting in dark ways with existing social issues like addiction and misinformation. It's pushed one woman into nonsensical "flat earth" talking points, for instance — "NASA's yearly budget is $25 billion," the AI seethed in screenshots we reviewed, "For what? CGI, green screens, and 'spacewalks' filmed underwater?" — and fueled another's descent into the cult-like "QAnon" conspiracy theory.

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After two decades of fumbling, Warner Bros. abandons its live-action Akira dreams

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For 23 years now, Warner Bros. has been trying to make a live-action version of anime classic Akira, an effort that has reportedly burnt through tens of millions of dollars, lots of big-name creatives, and the tenures of god only knows how many hapless executives in the process. And now, it’s finally over, with THR reporting that the studio has finally allowed the film rights to the property to lapse back to original manga publisher Kodansha. Which is now set to begin polishing up a package to shop the rights to a new studio or streamer, because pattern recognition is not always Hollywood’s strongest suit.

You’d really think someone might have picked up something from all of Warner Bros.’ failed efforts, which began back in 2002, when the studio first acquired the film rights to the story. (Originally a manga written and drawn by Katsuhiro Otomo, and then adapted into a landmark anime film in 1988.) Originally, the film was going to be handed to Blade director Stephen Norrington, but after his League Of Extraordinary Gentlemen bombed, the project began flitting through the hands of a massive number of creatives. Over the decades, Leonardo DiCaprio, Garret Hedlund, Helena Bonham-Carter, Gary Whitta, the Hughes brothers, Jaume Collet-Sera, and many more had their names attached to the doomed project at various points. The film’s last gasp came in 2017, when Taika Waititi—flirting with the mainstream after the success of Thor: Ragnarok—came aboard to write and direct a version. But Waititi eventually lost interest in the project, leading Warner Bros. to finally give up their hopes of doing a live-action version of that one motorcycle slide that everybody has copied in other movies like a billion times already. (Hey, Jordan Peele.)

Hollywood has generally struggled with adapting anime classics to film, with movies like Ghost In The Shell and Alita: Battle Angel wrestling with how much of the original look, flavor, and vibe of those stories to try to import for Western audiences. Akira is especially brutal in that regard, with a story heavily influenced by the cyberpunk nihilism of the 1980s, and which eventually gives way to stomach-churning body horror. It’s not clear what anyone actually wants from the idea of rendering it in live-action, beyond the basic appeal of name recognition; still, we’re apparently going to see someone try to pick up where Warner Bros.’ two decades of failure left off.



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How Foreign Scammers Use U.S. Banks to Fleece Americans

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U.S. banks have failed to prevent mass-scale money laundering in the face of approximately $44 billion per year in pig-butchering scams conducted by Asian crime syndicates, according to a ProPublica investigation. Chinese-language Telegram channels openly advertise rental of U.S. bank accounts to scammers who use them to move victims' cash into cryptocurrency. Bank of America allowed hundreds of unverified customers to open accounts, prosecutors alleged, including 176 customers who claimed the same small home as their address. Major financial institutions whose accounts pig-butchering scammers have exploited include Bank of America, Chase, Citibank, HSBC and Wells Fargo. The scams typically involve fake cryptocurrency trading platforms that convince victims to wire money to seemingly legitimate business accounts. Banks are reluctant to share account information with each other even after identifying suspicious activity, and "no real standards" exist for what banks must do to detect fraud or money laundering.

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The 13 Trick

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From: Vsauce
Duration: 3:00
Views: 324,622

Thanks, mom ❤️
This is a video I shared elsewhere a couple years ago before YouTube shorts could be more than a minute long. Today, they can't be more than 3 minutes, but with a few 'fast forwards' I was able to get it just under the limit and finally share it here!

The "13 Trick" is a self-working mathematical card trick where aces = 1, jacks = 11, queens = 12, and kings = 13.

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The US is stripping its forests of decades-old protections

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A view of forests standing below mountains under a blue sky and fluffy, white clouds.
The Tongass National Forest on Prince of Wales Island, Alaska, Friday, July 2, 2021. | Photo: Getty Images

The Trump administration wants to open up tens of millions of acres of national forest to development. The US Department of Agriculture (USDA) announced yesterday that it’s rescinding a landmark rule that prevents road construction and timber harvesting in the last unfragmented stretches of national forest. 

The USDA says the move will boost timber production, while helping officials manage wildfire-prone lands. Conservation groups say this is simply an industry-led land grab that could level pristine forests and increase the risk of wildfire.

“Make no mistake: this administration will do whatever it takes to sell off the places where we hunt, fish, recreate, and partake in long-standing traditions,” Andy Moderow, senior policy director at Alaska Wilderness League, said in a press statement. “Today’s announcement is a clear attempt to sell off public land for industrial-scale clear-cut logging.” 

“A clear attempt to sell off public land for industrial-scale clear-cut logging”

In a move that’s likely to face legal challenges, the USDA is tossing out the “Roadless Rule” that Bill Clinton enacted back in 2001 and that Secretary of Agriculture Brooke Rollins called “overly restrictive” in a press release. It follows an executive order signed by President Trump in March to expand timber production. Getting rid of the roadless rule will remove protections from nearly 59 million acres of forest, or roughly 30 percent of National Forest System lands, according to the USDA.

Some forests will be more affected than others. The rule impacts 92 percent of the Tongass National Forest in Alaska, the largest old growth forest still standing in the US. It’s been one of the most contested areas since Trump first rolled back roadless rule protections there in 2020 before the Biden administration restored them a few years later. 

The USDA also claims that 28 million acres of the land previously protected under the roadless rule are “at high or very high risk of wildfire.” But allowing new roads and logging there won’t lessen wildfire risk — it’ll do the opposite by raising the risk of forest mismanagement, environmental groups contend.

“When they say we will open [forests] up for responsible management. I almost laughed out loud when I saw that …  It’s the height of irresponsible management to open them up to roads and logging,” says Randi Spivak, public lands policy director at the Center for Biological Diversity. Wildfires are likely to start near roads, she explains — perhaps from a stray cigarette butt or campfire. Loggers also target mature trees that tend to be more resilient to fires rather than smaller saplings that are more likely to burn.

“It’s also a very nuanced topic, and it’s completely being exploited by the timber industry and the current administration,” Spivak tells The Verge.

There’s an old-school mentality to firefighting that the logging industry has advocated for historically to preserve areas where they harvest timber. The old strategy has been to suppress any kind of forest fire, which has inadvertently exacerbated blazes in certain forests by allowing dry vegetation to build up into loads of tinder. In parts of the western US, fires are a natural part of the landscape that clear out debris that might otherwise turn into fuel for larger infernos. 

The timber industry has also promoted the idea that thinning forests will lessen fire risk. “Thin is just a euphemism for log, it sounds nicer, but there’s no difference on the ground,” Spivak says. 

More modern fire-busting tactics emphasize making communities less likely to burn. Climate change has led to more widespread wildfires in the western US, but tackling that problem is another protective measure that the Trump administration has thrown by the wayside. Trees and plants naturally store carbon dioxide, keeping the greenhouse gas from heating our planet. Forests in the US sequester more than 800 million metric tons of carbon each year. But they can only keep doing that if they stay intact.

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