
2025 has been a fantastic year for detective games. Following the release of titles like Type Help and Blue Prince earlier this year, The Séance of Blake Manor arrives in excellent company. But Blake Manor’s approach to the genre is so compelling it places the title as a strong contender for game of the year.
There aren’t any major spoilers in this review, but I still strongly recommend you at least begin playing The Séance of Blake Manor before you read on. Going in blind is the best way to experience any game, especially a mystery, and I promise it will prove worthy of your time.
Developed by Irish studio Spooky Doorway and published by Raw Fury, The Séance of Blake Manor is a dazzling supernatural detective game set in 1897 Ireland. You play as Declan Ward, a private investigator who has been anonymously commissioned to investigate the disappearance of one Miss Evelyn Deane. The investigation sends you to a remote hotel in Connemara called Blake Manor, which has attracted an eclectic crowd of guests in hosting a Grand Séance that is said to mark humanity’s first ever communion with the dead.
The game is rendered in a gorgeous comic-book style consisting of cool tones and striking black shadows, with hand-drawn cutscenes and UI elements blending seamlessly with the 3D environments. The majority of the dialogue is voice acted, which adds a rich depth to the diverse cast of characters. As you navigate the manor, your actions—which include rifling through drawers, profiling the hotelgoers, breaking into bedrooms, and cracking safe codes, to name a few—will progress the in-game time. You have the weekend to solve the mystery before the Grand Séance takes place on Halloween night, so you must choose your actions wisely in order to solve the case before time runs out. And time can actually run out.
However, the time limit is not as intimidating as it sounds; most actions consume only a minute, with the exception being special events like dinners and talks (the Séance-goers give panels over the course of the weekend, which evokes the vibes of a magicky, old-timey GDC). The time mechanic mainly serves to benefit the game’s extremely tight pacing as well as provide dynamism to the environment, as characters can be found at different locations over the course of the day. That is to say, you have plenty of time to futz around and obtain extracurricular information that enriches the playing experience. One of the most intriguing areas in the game, the library, offers additional insights on a variety of topics such as the cultural significance of white heather and the history of the Magdalene laundries, and these topics are also entwined in the narratives of the hotel guests.


